<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4964623264389220609</id><updated>2011-07-30T08:20:49.600-07:00</updated><title type='text'>Reid Johnson</title><subtitle type='html'>~Animator~</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://reidjresume.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4964623264389220609/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://reidjresume.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Reid Johnson</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>1</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4964623264389220609.post-8642919767152830081</id><published>2007-05-10T16:41:00.001-07:00</published><updated>2011-06-18T11:07:05.648-07:00</updated><title type='text'>Resume</title><content type='html'>&lt;strong&gt;OBJECTIVE&lt;/strong&gt;&lt;br /&gt;My objective is to create fun, believable characters, by using my extensive experience in animation and production.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;EXPERIENCE&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Undead Labs &lt;/strong&gt;   June 2011 – Present   &lt;br /&gt;Redmond, WA&lt;br /&gt;Animator Zombie survival game currently in development - XBLA&lt;br /&gt;- Responsible for animating the 3rd person characters and Zombie hordes.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Zipper Interactive &lt;/strong&gt;   October 2005 – June 2011   &lt;br /&gt;Redmond, WA&lt;br /&gt;Animator for MAG - Massive Action Game - PS3&lt;br /&gt;- Responsible for animating the first person character and weapons.&lt;br /&gt;Animator for SOCOM 4: U.S. Navy Seals - PS3&lt;br /&gt;- Duties include: Enhancing mocap, Keyframing, and making Previsualization movies.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Amaze Entertainment&lt;/strong&gt;   April 2003 – October 2005   &lt;br /&gt;Kirkland, WA&lt;br /&gt;Lead Animator for Lord of the Rings Tactics - PSP&lt;br /&gt;- Managed two other animators&lt;br /&gt;- Managing animation assets and schedules&lt;br /&gt;- Keyframing realistic characters and editing motion capture&lt;br /&gt;- Influential in defining character rigging company wide&lt;br /&gt;&lt;br /&gt;Lead Animator on multiple game demos, prototypes and cutscenes.&lt;br /&gt;- Responsible for animating the main characters&lt;br /&gt;- Managed up to four animators&lt;br /&gt;- Responsible for pre-production, scheduling, naming conventions, character rigging, and character sheets.&lt;br /&gt;&lt;br /&gt;Animator on Digimon Rumble Arena 2- XBOX, PS2, GameCube &lt;br /&gt;- Animated various anime/cartoony characters from the Digimon Universe&lt;br /&gt;- Influential in defining the style and timing of the animations&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Escape Factory&lt;/strong&gt;   Nov. 2002 – March 2003   &lt;br /&gt;Seattle, WA&lt;br /&gt;Animator for an unreleased XBOX title&lt;br /&gt;- Was hired to animate one of two main playable characters&lt;br /&gt;- Animated various cartoony monsters&lt;br /&gt;- Influential in improving melee combat system for the main character&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Sucker Punch Productions&lt;/strong&gt;   1998 – 2002   &lt;br /&gt;Bellevue, WA &lt;br /&gt;Lead 3D modeler and animator for “Sly Cooper and the Thievius Raccoonus” PS2 game&lt;br /&gt;- Modeled and animated the main character Sly Cooper, as well as some of the non-playable characters in the game&lt;br /&gt;- Played a key role in an award winning effort for animation from the Academy of Interactive Arts and Sciences&lt;br /&gt;- Played a key role in establishing the personality of the main character&lt;br /&gt;- Influential in developing the way character animation is used in the Sucker Punch game engine&lt;br /&gt;- Influential in the creation of production tools for modeling, animation, and scene management&lt;br /&gt;- Lead a team of four level designers in the creation of cartoony 3D game environments&lt;br /&gt;- Managed physical properties on objects, performance issues and gameplay enhancements in the environments that I worked on&lt;br /&gt;Lead 3D modeler for Rocket Robot on Wheels game for N64&lt;br /&gt;- Designed and modeled 3 of the 7 worlds&lt;br /&gt;- Animated the opening movie and modeled out the environment that it takes place in&lt;br /&gt;- Managed physical properties on objects, performance issues, and gameplay enhancements in the environments that I worked on&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Microsoft&lt;/strong&gt;   1991 - 1998   &lt;br /&gt;Redmond, WA&lt;br /&gt;2D/3D animator and modeler&lt;br /&gt;- 3D Animator and modeler for “NFL Fever 2000” PC game 7/97 to 7/98&lt;br /&gt;- Lead 3D artist for Interactive Media Production (IMP) 7/95 to 7/97 Where I designed and produced flight maneuver help animations for Flight Simulator, which was one of many projects done for a variety of clients at the IMP&lt;br /&gt;- 2D animation on a variety of CD-ROM titles including Bookshelf ’91, ‘92 and Encarta, from 1991 to July 1995&lt;br /&gt; &lt;br /&gt;&lt;strong&gt;Reid Johnson Design &lt;/strong&gt;  1992-1995    &lt;br /&gt;Seattle, WA&lt;br /&gt;Animation, Illustration and Design&lt;br /&gt;- Clients included: Microsoft, Asymetrix, Aldus, PrintNorthwest, WallData, McCaw Cellular, and Multicom&lt;br /&gt; 1991–1993 Asymetrix Corporation                                                Bellevue, WA Graphic Designer&lt;br /&gt;- Designed, produced and illustrated the Toolbook On-line tutorial, Compel, and Media-Blitz marketing demos&lt;br /&gt; 1989–1991 Aldus Corporation                                                           Seattle, WA&lt;br /&gt;Graphic Designer, Illustrator&lt;br /&gt;- Page layout and illustration for Aldus Pagemaker and Aldus Freehand documentation and on-line tutorials&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;EDUCATION&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Animation Mentor   April 2007 - September 2008 &lt;br /&gt;On-line&lt;br /&gt;- Create a piece that was chosen for the Student Showcase for Summer 2008&lt;br /&gt;http://www.animationmentor.com/students/student-work-showcase-summer08.html &lt;br /&gt;It can be seen 1.46 into the showcase.&lt;br /&gt;- Graduated with Advanced Studies in Character Animation Certificate&lt;br /&gt;&lt;br /&gt;Cornish College of the Arts   1986 – 1989&lt;br /&gt;Seattle, WA&lt;br /&gt;- B.F.A. in Graphic Design     &lt;br /&gt;&lt;br /&gt;University of Washington 1984 – 1986&lt;br /&gt;Seattle, WA&lt;br /&gt;- Studied Graphic Design&lt;br /&gt;&lt;br /&gt;Green River Community College 1982-1984&lt;br /&gt;Auburn, WA&lt;br /&gt;- Studied Architectural and Mechanical Drafting&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;References available on request&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;E-MAIL reidjanim@gmail.com&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4964623264389220609-8642919767152830081?l=reidjresume.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://reidjresume.blogspot.com/feeds/8642919767152830081/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4964623264389220609&amp;postID=8642919767152830081' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4964623264389220609/posts/default/8642919767152830081'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4964623264389220609/posts/default/8642919767152830081'/><link rel='alternate' type='text/html' href='http://reidjresume.blogspot.com/index.html#8642919767152830081' title='Resume'/><author><name>Reid Johnson</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
